

That is, the gold it costs divided by its DPS (damage delivered per second). The most important raw stat for a tower is its cost efficiency. It would have been disappointing otherwise. (I used Asra and Hellion Tridents, playing on mobile – doubt it matters though.) And don't think that this is about in-app purchases two of the three towers are free.įortunately, the Subaquatic Menace and Frozen Nightmare campaigns provide counters to two of the Big 3 towers which forces a more diverse strategy.

You can win every level in the main campaign on Impossible, no lives lost, using just three towers, without even bothering to familiarise yourself with the levels first. the “weak” Musketeer Garrisons make Pandemonium, the hardest level in KR, much more manageable. I've always thought this was overstated, e.g.

In every KR game, there have been towers labelled as “OP” and “weak”.
